RANCANG BANGUN GAME EDUKASI PUZZLE DAN KUIS ARAB MELAYU

Penulis

  • desi indah permata sari universtitas putera batam
  • Anggia Dasa Putri

Kata Kunci:

Educational Games, Puzzle Games, Malay Arabic, Construct 2, Game Development Life Cycle (GDLC)

Abstrak

There is still a Lack of supporting media in learning Malay Arabic, elementary school students have difficulty recognizing hijaiyah letters. At present learning is still running using paper and textbooks so that the method of delivering limited material, also added background beliefs that have elementary school students are different, so the learning process becomes slow and the teacher has difficulty explaining the learning of Arabic Malay with material clear and precise. In the process of learning Malay Arabic, he must be able to master the types of Malay Arabic writing, the history of Malay Arabic, the symbolization of the Malay Arabic script, and the writing of the Malay Arabic script. This research process uses the Game Development Life Cycle (GDLC) method and uses the Unified Modeling Language (UML) tool. Also use construct 2 software in designing applications. Puzzle game mode will be directed to draw and place images that have been randomized by the system, in the quiz game users are directed to choose the available answers. The results of this study are puzzle educational game applications and Arabic quizzes.

##submission.downloads##

Diterbitkan

2020-07-23

Cara Mengutip

sari, desi indah permata, & Dasa Putri, A. (2020). RANCANG BANGUN GAME EDUKASI PUZZLE DAN KUIS ARAB MELAYU. Computer Science and Industrial Engineering, 3(1), 1–10. Diambil dari https://forum.upbatam.ac.id/index.php/comasiejournal/article/view/2001

Terbitan

Bagian

Articles